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Basic mental/mathematical strategy...?

Last post 05-08-2008 11:29 AM by Kaidar. 1 replies.
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  • 05-05-2008 8:54 AM

    Basic mental/mathematical strategy...?

    Hello. I'm new to WoW tcg and new to the server/forum here. I'm really enjoying the game so far and I just have some basic mentality problems with the way decks are typically built. If anyone can, help me try to kinda "see the light" persay in building a deck with:

     

    A.) A very small amount of cards, meaning the reason to 4x nearly every card you play, versus having a multiplicity of cards that have similar powers, but under different, (more diverse) circumstances?

    B.) Playing so many quests? While I guess I see that having them in your resources versus other board cards is an advantage, isn't the sheer volume of quests in your deck kind of contradictory in that, the more of your 60 you carry, the less of those board cards you have anyway?? I mean most of the decks I've seen have 15-20 quests? That's 1 in 3 cards that are virtually useless. after phase 1..?

    ...well now that I'm typing I guess those are my two main conflictions. Keep in mind, I never played MtG. I played Spellfire way back when and have dabbled since, so I've never had that high quality, low quantity mentality to deck building. So I guess any numbers, and/or ideas you would have would be encouraged. Thanks and I look forward to chatting it up! =)

     

    - MiG

  • 05-08-2008 11:29 AM In reply to

    Re: Basic mental/mathematical strategy...?

    Well, I'll try to answer your questions as I see it on how to build a deck.

    A) You typically put in 4x of cards so you can more accurately ensure that you will draw into that card.  If you only have 1 of each card, then your chances of actually drawing that card is a lot lower in terms of percentages.  For higher cost cards, say 5+, you don't need 4 of, because you don't need to card until at least turn 5, so you can possibly only put 3 of each in.  You never want to be in a situation where one card is going to win you the game, but because you only have one of them in your deck, you might never draw that card, or even worse, you already played it, and it now sits in your graveyard with no way of retrieving it.

    B) Quests are more of a personal preference.  I play a minimum of 12 quests per deck.  The advantage of using quests is that is allows you to gain advanages in other ways, usually for a low cost.  Being able to draw cards, or search through your deck for a card you need is invaluable.  Now unlike MTG where you can only play lands as resources, you can play any card as a resource, but if you don't have quests, you have to decide on some other card that you don't need, or are willing to sacrifice to be used as a resource.  If your playing a rush type deck where you expect to win by turn 6 or 7 every time, you can lower your quest amounts, but if your playing a control type deck where you need to go into the further rounds, you will want more quests that will allow you to keep your ability, allies, and weapons or armor cards in your hand for play rather than being used as a resource.

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