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Heroes of Azeroth | Through the Dark Portal | Fires of Outland | March of the Legion | Servants of the Betrayer | The Hunt for Illidan
Onyxia's Lair [ Raid | Events | Treasure ] Molten Core [ Raid | Tokens | Treasure ] Magtheridon's Lair [ Raid | Treasure ]
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 NameTypeSupertypeCostRulesHealth#
MagtheridonHero  FRONT: Untargetable
Magtheridon can't attack or be dealt damage.
When the last Channeler leaves your party or you place your fifth resource, flip Magtheridon.
BACK: When Magtheridon flips to this side, put five cubes into play, gain a Blood, and say, "I am UNLEASHED!" Put Magtheridon's Lair into play on the Coolsown side and swap this card with Unleashed Magtheridon.
1001
MagtheridonHero  FRONT: Magtheridon has +1 ATK while attacking for each Blood in play.
When the tenth Blood enters play, flip Magtheridon.
BACK: Magtheridon has +2 ATK while attacking for each Blood in play.
1002
Abyssal ReinforcementsAbility 3Put an Abyssal ally token with 6 ATK / 6 health into play.
Ongoing: Destroy two Bloods Put an Abyssal ally token with 6 ATK / 6 health into play. Use only on your turn.
 3
Bathe in BloodAbility 0Magtheridon deals 2 melee damage to target hero or ally.
If Magtheridon is Unleashed, gain a Blood.
 4
Blast NovaAbility 2Flip Magtheridon's Lair 5
BlindsideAbility 2Each raiding player removes his hand from the game. At the end of your next turn, put each card removed this way into its owner's hand. 6
Blood SiphonAbility 1Ongoing: Destroy Blood Siphon Draw three cards. 7
Broken HopesAbility 1Ongoing: Destroy Broken Hopes Destroy target ability or equipment. 8
Brush AsideAbilityInstant3Interrupt target ability, ally, or equipment card.
Magtheridon deals 1 melee damage to its controller's hero for each Blood in play.
 9
Cleave ApartAbilityInstant2Destroy an ability, ready ally, and equipment controlled by target raiding player. 10
Deadly SweepAbility 3For each raiding player, destroy up to one target ability, ally, or equipment he controls. 11
Demonic FuryAbility 2Demonic Fury enters play exhausted.
Ongoing: You pay 2 less to play your next card this turn.
 12
Fel RuinationAbility 2Play only of seven or more Bloods are in play.
Raiding players destroy an ability, ally, or equipment they control for each Blood in play.
 13
Fiery PitsAbility 2Raiding players put 15 damage divided as they choose on any number of heroes and/or allies in their parties, putting no more than fatal damage on each character. 14
Magtheridon's RageAbility XTarget an ally. You may target an additional ally for each Blood in play. Magtheridon deals X melee damage to each of those allies. 15
Mind ExhaustionAbility 1Attach to target hero or ally, and Magtheridon deals 4 fire damage to it.
Ongoing: Attached character can't exhaust to attach a Cube.
 16
One Fell SwoopAbility 6Play only if fifteen or more Bloods are in play.
As an additional cost to play, exhaust Magtheridon.
One Fel Swoop can't be interrupted.
Magtheridon deals 30 melee damage to each opposing hero and ally.
 17
Path of RuinAbility 4Choose a number. Destroy all opposing abilities, allies, and equipment with cost equal to that number. 18
Power ReturnsAbilityInstant4Draw a card for each Blood in play.
Destroy a Blood Put Power Returns into your hand. Use only if Power Returns is in your graveyard.
 19
Rampant DestructionAbility 3Destroy an opposing ability or equipment for each Blood in play.
When an opposing card or effect causes you to discard Rampant Destruction, you may put it from your graveyard into your hand.
 20
Redouble EffortAbility 3Ongoing: Ready Magtheridon. He can't attack the same hero more than once this turn. 21
Sadistic ChoiceAbilityInstant1Reveal the top two cards of your deck. Target raiding player chooses whether you put them into your hand or graveyard. If he chooses the graveyard, draw two cards. 22
Sow DestructionAbility 1Sow Destruction enters play with a curse counter for each Blood in play.
Ongoing: At the start of your turn, put a curse counter on Sow Destruction, and then Magtheridon deals fire damage equal to the number of curse counters to the opposing hero with the least damage. You settle ties.
 23
Spirit WrenchAbility 3Play only if seven or more Bloods are in play.
Remove all damage from target opposing hero and put it on a second target hero.
 24
Squish TogetherAbility 1Exhaust twp target opposing allies. Each deals melee damage equal to its ATK to the other ally. 25
Swath of DestructionAbility 2Play only if one or more Bloods are in play. Destroy target opposing ally, and its controller chooses a second raiding player. That player destroys one of his resources and chooses a third raiding player. That player discards a card. 26
Terrifying PresenceAbility 2Ongoing: Opposing allies enter play exhausted.
Exhaust target ally.
 27
Toss AboutAbilityInstant2Play only if one or more Bloods are in play.
Each raiding player rolls a die. If one or more players roll odd, Magtheridon deals 1 melee damage to each of those players' heroes, and then all raiding players roll again.
 28
Trample UnderfootAbility 2Magtheridon deals 2 melee damage to target hero or ally.
Ongoing: When Magtheridon becomes exhausted, he deals 2 melee damage to target hero or ally.
 29
Violent ReflexAbility 1Ongoing: When Magtheridon is dealt damage, he deals 1 melee damage to the source of that damage. 30
WhiplashAbilityInstant1Exhaust an opposing ally for each card above seven in your hand.
If Magtheridon is Unleashed, gain a Blood.
 31
Will of the LegionAbilityInstant2Interrupt target ability, ally, or equipment card.
If Magtheridon is Unleashed, gain a Blood.
 32
AbyssalAlly Token   633
Summoner ChannelerAlly  Summoner Channeler can attack only heroes and has +X ATK while attacking, where X is 1 plus the number of Warlocks that have left your party.
3, Put an Abyssal ally token with 6 ATK / 6 health into play. Use only on your turn.
434
Summoner ChannelerAlly  Summoner Channeler can attack only heroes and has +X ATK while attacking, where X is 1 plus the number of Warlocks that have left your party.
3, Put an Abyssal ally token with 6 ATK / 6 health into play. Use only on your turn.
435
Dark Mending ChannelerAlly  Dark Mending Channeler can attack only heroes and has +X ATK while attacking, where X is 1 plus the number of Warlocks that have left your party.
Dark Mending Channeler heals all damage from target friendly ally. Use only on your turn.
436
Shadow ChannelerAlly  Shadow Channeler can attack only heroes and has +X ATK while attacking, where X is 1 plus the number of Warlocks that have left your party.
3, Shadow Channeler deals 1 shadow damage to each hero and ally in target raiding player's party. Use only on your turn.
437
Shadow ChannelerAlly  Shadow Channeler can attack only heroes and has +X ATK while attacking, where X is 1 plus the number of Warlocks that have left your party.3, Shadow Channeler deals 1 shadow damage to each hero and ally in target raiding player's party. Use only on your turn.438
Pit Lord's ArmorArmor 2Play only if Magtheridon is Unleashed.
Destroy a Blood This turn, Magtheridon can't be targeted by raiding players, and your cards can't be interrupted.
 39
Pit Lord's GlaiveWeaponTwo-Handed4Play only if Magtheridon is Unleashed.
When Magtheridon deals combat damage to a hero or ally, he also deals that much damage to a second target hero or ally.
 40
Magtheridon's Blood     41
Manticron CubeCube  Exhaust a hero or ally in your party Attach this Cube to that character while that character remains exhausted. Only a raiding player can use this power, and only on his turn. 42
Magtheridon's LairLair  FRONT: When Magtheridon's Lair flips to this side, put 2 damage on each hero and ally with an attached Cube, then detach all Cubes.
At the end of your turn, flip Magtheridon's Lair.
BACK: At the start of your turn, if one or more Cubes are unattached, Magtheridon deals 10 fire damage to each opposing hero and ally.
At the end of your turn, flip Magtheridon's Lair.
 43