| | Name | Subtype | Tags | Class Restriction | Cost | Rules | DEF | # | Rarity | Set |
| Gladiator's Aegis | Plate | Chest(1), Hands(1), Head(1), Legs(1), Shoulder(1) | Paladin | 9 | If an ally in your party would be dealt non-fatal damage, prevent it.
Exhaust target hero or ally, and it can't ready during its controller's next ready step. Draw a card. | 8 | 163 | E | BoG |
| Gladiator's Regalia | Cloth | Chest(1), Hands(1), Head(1), Legs(1), Shoulder(1) | Mage | 8 | Opposing allies lose and can't have powers.
Your hero deals 2 fire damage to target hero or ally. | 5 | 209 | E | DoW |
| Gladiator's Sanctuary | Leather | Chest(1), Hands(1), Head(1), Legs(1), Shoulder(1) | Druid | 8 | When you place a resource, you may put the top card of your deck into your resource row face down and ready.
Attach a Balance ability token with three wind counters to target hero or ally. That ability had "Attached character can't attack or protect. At the start of your turn, remove a wind counter. If none remain, destroy this ability." | 6 | 158 | E | FoH |
| Merciless Gladiator's Battlegear | Plate | Chest(1), Hands(1), Head(1), Legs(1), Shoulder(1) | Warrior | 8 | If your hero would deal damage with a weapon, it deals double that much instead.
Exhaust target hero or ally, and your hero deals 1 melee damage to it. | 8 | 211 | E | DoW |
| Merciless Gladiator's Pursiut | Mail | Chest(1), Hands(1), Head(1), Legs(1), Shoulder(1) | Hunter | 8 | At the start of your turn, you may put a Bear ally token into play with 4 [Melee] ATK / 4 health, Pet(1), and "This ally can protect your hero."
Your hero deals 2 ranged damage to each of up to three target heroes and/or allies. | 7 | 164 | E | BoG |
| Merciless Gladiator's Raiment | Cloth | Chest(1), Hands(1), Head(1), Legs(1), Shoulder(1) | Priest | 8 | Each hero and ally in your party has +X health, where X is its printed health.
Target opponent puts three allies from his party into their owners' hands. | 5 | 161 | E | FoH |
| Scourgeborne Battlegear | Plate | Chest(1), Hands(1), Head(1), Legs(1), Shoulder(1) | Death Knight | 7 | At the end of your turn, you may remove target ally in a graveyard from the game. If you do, put a 3 [Melee] / 3 [Health] Ghoul ally token into play.
Your hero deals 3 shadow damage to target hero or ally. Ready a Ghoul you control. | 7 | 18 | R | NAXT |
| Vengeful Gladiator's Earthshaker | Mail | Chest(1), Hands(1), Head(1), Legs(1), Shoulder(1) | Shaman | 7 | When combat damage is dealt with one or more of your weapons, ready all of your weapons.
Your hero deals 2 frost damage to target hero or ally. A character dealt damage this way can't attack or protect this turn. | 7 | 162 | E | FoH |
| Vengeful Gladiator's Felshroud | Cloth | Chest(1), Hands(1), Head(1), Legs(1), Shoulder(1) | Warlock | 7 | On your turn, you can play ability cards that are removed from the game.
Put target opposing ally into its owner's hand. | 5 | 167 | E | BoG |
| Vengeful Gladiator's Vestments | Leather | Chest(1), Hands(1), Head(1), Legs(1), Shoulder(1) | Rogue | 7 | When you play a finishing move, you may interrupt target card.
Put the top card of your deck into your resource row face down and ready. | 6 | 215 | E | DoW |